The great revenue of E-sport industry – the sport of the future (Part 2)

As it continues to develop as an industry that makes a lot of money, besides commercial demand, this is also a pastime in the near future. By the end of 2018, 1.6 billion people are interested and learning about esport-related knowledge. That represents one fifth of the world’s population.

Esports – the sport of the future

In just a short time that e-sports has spread around the globe, there are more and more tournaments competing and attracting many players around the world. For a short time, E-sports became important for many reasons. Let’s have a look at some criteria to see how has E-sports developed nowadays.

Popularity

Esports tournaments regularly attract tens of thousands of fans and millions of viewers online. In 2013, LoL’s World Championship (League of Legends) attracted 27 million viewers, surpassing the viewership of that year’s NBA Finals and World Series. The 10 largest esports payments totaling more than $71 million. In many esports games, there is a huge number of them added.
As such, Esports refers to video games that are considered a professional sport, with paid players, a large number of fans, arena sales, sponsorship and massive tournament payments. Over the past few years, esports has become a multi-billion dollar industry that spans the globe. The revenue earned from selling tickets at events and souvenirs is still quite small at $ 63.7 million including souvenirs sold by Esport teams and organizers, as well as game makers selling at Event held. Here are the exact figures that investors, consumers and game makers put in the E-sport market in 2017.

Esport industry is becoming a competitive market in accordance with what it holds

E-sport market has quickly become a place of true competition when teams, tournaments, game makers, organizers, media platforms, broadcast stations, social networking sites are also like traditional sports clubs and agencies seeking to invest in esports around the world. Thereby, creating a dispute of profits among organizations that makes investment become the largest revenue for this industry. Thereby creating a dispute of profits among organizations that makes investment become the largest revenue for this industry.