For a lot of people, the opening of the EA Madden tournament in Jacksonville has made E-sport the target of millions. In fact, the world of competitive video games is also an international phenomenon that is growing so fast.
According to research from Newzoo, e-sports revenue will reach $906 million worldwide in 2018. In 2019, that number is expected to surpass $1 billion.
What is e-sport?
E-sports is the term that describes the world of organized competitive video games. Opponents from tournaments or competing teams in the same popular game with home gamers such as Fortnight, League of Legends, Counter-Strike, Call of Duty, Overwatch and Madden NFL, etc. This is watched by millions of fans around the world who attend live events or TV videos even on live events.
E-sports has the format of organizing tournaments for multi-player video games, especially between teams and professionals. This type of organization has been popular since the end of 2000, but it was not until 2010 that e-sports really played an important role in the video game industry.
Who are e-sports viewers?
The answer is lots of e-sport viewers. According to a report from Newzoo, a market analysis firm, there are 380 million people worldwide watching e-sports this year, including 165 million e-sports enthusiasts (the term describes regular viewers). The majority of these enthusiasts come from North America, China and South Korea.
Tournaments and other events can appeal to a wide audience, which can compete with most traditional sports trips. You may not believe it, but the 2017 League of Legends World Championship has attracted more than 80 million viewers, making it one of the most popular e-sports tournaments ever.
In July, ESPN and Disney XD announced they had secured a multi-year contract to broadcast Overwatch League, a brand new international tournament with 12 franchises around the infamous first-person shooter.
According to research from Newzoo, 588 major e-sports events were held in 2017.